![]() The gameplay is addictive with slick touchscreen controls which, for once, don’t get in the way of the retro-gaming fun and the isometric graphics look even nicer than they did in Crossy Road. Six quid is like sixty in iOS money to me though, so for now I’m happy to stick to the free method.Īs much as Pac-Man 256 is a bit of a one-trick pony, it’s such a good title. This does get in the way of the fun a little, but you can just bypass the whole thing for a one-off payment of six quid, which almost seems fair enough given how good the game is. Also, when you die you can continue just once but that also will cost you a credit. You start with six and these refill over time. To play with power-ups will cost you one credit. You unlock them through repeated play and you can spend in-game coins on upgrading them (which makes them unavailable for a while, and that process can’t be sped up, which is good as it makes you experiment with other power-ups). These power-ups offer handy abilities such as giving you a laser, slowing down enemies, turning you into a bomb, and a whole host more. The game itself is free and you can play as much as you like if you choose not to use power-ups. It does have a free-to-play model attached but it’s not too obnoxious. While survival is the key, risking it all to keep chains going is definitely the way to the big scores and Pac-Man 256 is ultimately all about scores and bragging rights. Also, if you can keep a chain of regular pellets going without running into any gaps, you’ll get greater scores, and a chain of 256 will clear the whole screen and bank you a bunch of points. Power-pills show up now and again and allow you to eat ghosts, so the more you eat with one pill, the more you’ll score each time as there is a multiplier attached. For example, a grey ghost will only activate when you get near it but will then chase you relentlessly whereas a pink ghost will move towards you if you cross its path, but only in straight lines. ![]() The original cast of four ghosts (each of whom had their own levels of aggression) have now been added to by several more who all move in unique ways, and you need to learn their behaviour if you want to progress. This appeals to the Pac-Man geek in me more than you know, and is a great touch.Īs you advance, ghosts do their best to get in your way. You can’t pass this level and Pac-Man 256 references this both in the title and by having you being endlessly pursued by colourful, corrupted graphics as you advance. The game effectively runs out of memory at this point and corrupts the screen. In Pac-Man, screen 256 is the kill screen. Oh, and of course you can’t afford to lose any lives doing it. First achieved by the bearded baddie of gaming, one Billy Mitchell, the perfect game involves clearing each of the 256 levels of the game, picking up every bit of fruit and, most insanely, killing every possible ghost. Another isometric, endless runner, Pac-Man 256 sees you advancing upwards through a procedurally-generated maze until you inevitably get spazzed in the face by a spectral prick.ĭespite not really enjoying the Pac-Man games, I’m a huge geek when it comes to the idea of the ‘perfect game’ of Pac-Man. Well, Hipster Whale have returned with another re-envisioning of a coin-cop classic, namely Pac-Man, with Pac-Man 256. With its beautiful presentation and slick gameplay, it was one of the more enduring titles on my iPad, getting some serious play, and I still return to it every now and again. One of the better iOS releases of last year was Crossy Road, an extremely slick, isometric take on the classic arcade game Frogger.
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